Author Archives: Justin
TweetShareThat’s it, the upgrade is finished for now. Seems to be ok but let me know if you spot anything wrong.
TweetShare I’m planning an upgrade this weekend so this blog may be unavailable for a while. Don’t worry – it will be back. Whether it has any content afterwards though will remain to be seen.
TweetShareGah. My MacBook hard drive failed yesterday. That’s going to put a dent in my plans for the Elite: Dangerous system build for a while. Not to worry, it will live. Eventually! J.
TweetShareThe Shard It was a bit dumb of me to pile a load of quite large photos on to the blog home page in the form of a post, so I’ve moved this content over to its own page which … Continue reading
TweetShare#SaveOurSouls Download the DEMO Some of the super-smart folks behind the likes of LittleBigPlanet, the Fable franchise, Burnout and Need For Speed have teamed up to Kickstart a brand new, comical and very stylish-looking game. At the time of … Continue reading
TweetShareAfter many (many, many) trial-and-error attempts at printing the 5mm calibration cube step model from thingiverse (http://www.thingiverse.com/thing:24238), it looks like there really are some settings that are getting close to the ideal for the Printrbot Jr. I owe a huge … Continue reading
TweetShareThe great Internet shopping migration The high street is looking very different these days. The stores I’ve grown up with, or got used to seeing on practically every high street or in any given shopping centre are disappearing at an … Continue reading
TweetShareHmmm. Not sure what to make of this. Designing and virtually testing a tank design against other open source contributors sounds fun, but if it ends up becoming a real thing… :-/ Wired: Darpa open sources code for building amphibious … Continue reading
TweetShareBack it and make it possible. That is all. UPDATE: It’s official – the funding target has been met. Elite: Dangerous is GO!